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It is almost like playing blind for a large part of the experience. I couldn’t see where Yaiba was all the time, so I couldn’t plan my attacks. There are also tons of enemies onscreen at once, meaning I was often times just mashing buttons hoping to win. After a couple missions though, Yaiba’s problems started manifesting.įor starters the camera is fixed, meaning that the fast-paced combat is often obstructed by a bad angle. The enemy variety was good, the combat felt like it just needed time to bake, and the art style really popped. At the outset I was actually willing to forgive a lot of the issues. There are seven missions to play through, with each one getting progressively longer. None of it is ever entertaining or even moderately funny. Instead it focuses on trying to make crude, unfunny references to women’s undergarments and other sexual tropes. Don’t expect timely explanations for all of this madness the game never seems to care about its whimsical narrative, at least not until the end. The game takes place in Russia during a zombie outbreak, which again is just insane. Unlike other titles in the Ninja Gaiden universe, Yaiba stars a brand new protagonist, who is out to kill Ryu Hayabusa. I couldn’t stomach playing more than 20 mins during any session, and that is a sign of a poorly designed experience. Mixed with a fixed camera and some truly dreadful writing, this title disappoints from beginning to end. The concept of a more animated Ninja Gaiden game with goofy characters and the same precise combat sounds wonderful, but Yaiba focuses more on flare and forgoes the superb controls of the previous entries. This game is a mess and not in a good way. I wanted to love Yaiba, I really did, but every time it does something interesting, its flaws come screaming to the surface.